Emuls - Project Introduction
The Emuls project is an ambitious authorial audiovisual endeavor that attempts, among other things, to disrupt the established notion of animated film, both in terms of its realization and its narrative and composition. However, it is by no means an abstract experiment, but a carefully thought-out concept designed and implemented by a single person.
The author is deeply convinced that today, thanks to technology, it is possible to approach an audiovisual work in the same way as a writer approaches a novel and thus "create" everything himself as a so-called "one man show", which brings a new type of quality in expressive and opinion consistency, which has so far been seen only in literature, in visual art and later penetrated into music.
This conviction is not a manifestation of the author's inflated ego or his own belief that he will do everything absolutely best, but just a new way to deal purely authorially and authentically with some material also in an audiovisual work.
Project Concept
The basic concept of the project stems from a fairly simple thesis. Social networks, which today create, in addition to social bubbles and phenomena associated with them, also a significant amount of data. These data, often significantly marked by algorithms, self-presentation motivation or perhaps anonymity (whether assumed or real), carry a lot of interesting material about human behavior.
With the advent of machine learning and artificial intelligence, the need for data on which so-called artificial intelligence will learn has also arisen. A significant part of them is publicly available, just take them and use them. What would probably happen if a more advanced AI suddenly autonomously decided to make an allegorical simulation of the human world, where each character will represent one "archetype" flowing from these data/social bubbles?
This situation, i.e., software emulation of our world realized by artificial intelligence, is the basis of the entire project. What all this starting point offers and what topics can be grasped and processed using it is certainly not necessary to explain to an intelligent person.
Environment:
Everything takes place in one valley, the nature of which remains hidden for a long time. The valley is divided into two parts. Urban and rural. In the urban part, the houses of individual inhabitants are distributed around the central square. The square is made up of four main buildings, which represent four fundamental social phenomena.
The town hall, remotely reminiscent of a castle, stands the furthest west (on the left in the picture), which is the center of political and repressive power, which also serves as a court and the seat of the mayor of the whole valley. Opposite the town hall is a theater building representing all culture, where intellectuals, café loafers and dreamers from among artists meet. There is also a building of trade and bank representing the economy and a stadium, which represents all sports.
In the valley, among other things, we find a hermitage, a weirdo's house, a cave or a water area, which connects the urban part with the rural one, where there is a monumental temple representing religious power, a picnic gazebo, a "mysterious" forest, various viewpoints, mystical sacred places with totems or a factory, which together with a vita nursery represents all production in the valley and with it the associated "working class", as one of the important social phenomena, which cannot be missing in the project.
Characters:
Each character has its carefully selected unique character, social ties, its goals and motivations. Thus, it represents a certain social group. Among the Emuls are both snobbish businessmen, esomaniac manipulators, fanatical athletes, babbling intellectuals, radically idealistic artists, misers, as well as simple workers, officials, scientists or politicians. There is a struggle for influence, power, interpretation of conditions, management of public affairs and position, just like in human society (on social networks).
For example, in the building of trade and bank on the square, there is quite unsurprisingly a certain businessman and banker. The owner of the shop, Emul Kojn, is a convinced anarcho-capitalist. He is a miser, a complete individualist and a total loner out of necessity. He has no friends and is only interested in profit and so he just buys society. On the other hand, his neighbor banker Monet is a generous, educated and cultivated Emul with an interest in art and science, so he socializes and supports the local art group "Clairvoyants" and his best friend is Emula Anana, a quiet, principled, educated and creative scientist.